
Stitch a creature from parts you choose, tune it to a strategy only you understand, then throw it into the pit and see what survives.
A door was opened that should never have been touched. The Old Ones walked through, and the world had one season left to live. Then one man offered them a stage instead of a slaughter — not the world devoured in a night, but the world fed to them forever, packaged in neon and broadcast to a planet that learned to cheer for its own doom.
He called it the Mlythos League. History calls him the Founder.
You are a Necromancer. Your job is to keep them entertained.
One monster at a time. Real timers, real stakes, and always something to do.
In your backstreet Lab, slot scavenged parts into a torso. Each has six stats, a rarity, and Affinities that grow with use. The build is the game.
Prove it in the Pit's live auto-battles, or dispatch it into the Rift-blighted wastes on Mayhem for bigger, riskier spoils.
Grow stronger and climb until a Patron covets what you built — and drafts your monster into one of 24 legendary Clubs.
Swap a part, watch the stats shift. There are no wrong monsters — only monsters that lose. Try it:
A symmetric ring — each Affinity is Strong against two, Weak to two. No best build, only good and bad matchups.
The Pit is fast and always there; Mayhem sends your monster away for the big scores; the Gauntlet resets weekly; the Ladder never stops ranking.
A live, real-time auto-battle you watch as an animated combat log. Fast, snackable, back-to-back. Earns Gold and grows your parts.
Send your monster into the wastes on a long timer for Ichor and a guaranteed part — and real risk. Over-scope it and it dies.
One run a week against the same twelve-stage line as everyone else. Damage carries bout to bout. Push for more, or bank the purse.
Your live build against other players' snapshots. Win to climb from Scrap to Apex; a hot streak accelerates the rise.
The League runs around the clock: a match on every half hour, a duel every five minutes, every viewer watching the same frame at the same moment. Between bouts the studio fills the air — intros, recaps, obituaries, and a word from our patrons.
And the Book is open: fixed-stake Gold bets on any duel at posted odds, windows closing the moment it airs. Back the longshot. Tell your friends you knew.
Every Club is the domain of a Patron — one of the Old Ones. Steer a build toward its three Affinities and it becomes an offering the Patron cannot refuse. To be drafted is the highest honor a creation can earn — and the most complete way to be consumed.
The eldest Patron, Y'gholoth of the Massachusetts Mythos, is the destination even the other Old Ones lower their eyes before.




Damage is often permanent. Loss is a mechanic, not a failure state — and the heirloom you carry forward makes it bittersweet, never pointless.
Heal it in the Lab with Ichor — the upkeep that ties your fights back into the economy.
Never heals. Each hit lowers a part's cap. Enough, and it breaks for good.
Carry one beloved part or blueprint forward when a monster dies. The design survives; regrow the stats.
No monsters yet. The void is patient. You shouldn't be.